Igor (Producer/Virtual Production Technician/Unreal Engine Artist)
Before the Sky Fades (Virtual Production Technician)
The Delivery Guy (Virtual Production Technician)
I am certified as a Virtual Production Technician for USC’s Sony LED Volume. I calibrate the OptiTrack Motion Capture Cameras on the stage, set up the Unreal Engine projects to communicate with the wall and provide on-set assistance for setting up shots and troubleshooting.
USC CTPR 514: Realtime CG Filmmaking
I am currently the student assistant for the Realtime CG Filmmaking class, which I took during my third semester in the program. I created two CG short films in Unreal Engine when I was enrolled in the class.
Due to USC copyright, these films are not publicly available. Please contact for screener
FINAL ASSIGNMENT (Director/Writer)
I used motion capture through Radical Motion to create all of the movement for the film, and Unreal Engine’s Live Link Face app was used to create the facial performance for the Metahumans I created.
MIDTERM (Director)
A recreation of the Feyd-Rautha arena scene from Dune Part 2. I created the environment and used Mixamo animations for the Metahuman movement.